Wednesday, October 11, 2006

11 oct developers

a third-party developers

are usually called by a bideo game publisher to get them to create a game title for them for on or more systems the publisher and developer borher work really hard and they both get a lot of say in to what gose in the game eg like the design and content the developer have diffrent of teams working on differnt projetesct to finish the game on time.

in-house developers

many video game publisher maintain in-house developers,orstudios.the size of the teams varydepending on the games,but they can number from a few people to the dozens.

Monday, October 09, 2006

Coleco Telstar


The story of the Telstar systems began in 1976. "Telstar", one of the first systems to use the General Instruments AY-3-8500 chip, played only three games (tennis, hockey, handball) with three difficulty levels. It was a huge success with more than a million sold. There was even a variant sold by Montgomery-Ward as the Telstar "Video World Of Sports". A Variation of the Telstar systems based around a newer AY-3-8510 game chip soon surfaced in 1978. It was called the Telstar Colortron. The system offered 4 games, but the picture was in color. Sound was not unpleasant like on most of the other systems, since it came from a little piezzo beeper which produces a very discrete sound.
The game selection is done using a push-button rather than a switch (easier to use and more robust). Curiously, the system requires two 9V batteries: one for the "video" (the games), and one for the "sound" (maybe the internal circuitry of the piezzo beeper
FACT: Telstar video game systems were sold "not fully assembled". The systems themselves were electronically ready to play, but the users had to put the knobs, and stick the decorative stickers on the plastic case. So far, only Coleco is known to have released their systems this way

Magnavox Odyssey


Magnavox Odyssey
The Magnavox Odyssey was the very first home video game system. It was the brilliant creation of Ralph Baer (dubbed "The Father of home video games"). It played "Ball and Paddle" games such as "Ping Pong", "Table Tennis", "Volleyball", and others.
On January 27th, 1972, Magnavox began production on the machine, and the system was released in May. It was heavily advertised and reportedly sold 100,000 units in 1972 for around $100 each.
The Odyssey has no real specs. It contained no processor or memory. The box is made up of transistors, resistors and capacitors. Odyssey used cards that contained pin outs to change game settings. Plastic overlays that could be placed over the TV screen created graphics and color, but the actual display consisted of white squares (Paddle and ball) on an all black background. The Odyssey originally came with six game cards, and a 36-page user manual for the twelve games offered by the system.
The launch of Odyssey generated a severe case of "Pong Madness". Companies worldwide began developing their own "Pong" machines. The sheer madness of it all can be seen HERE
FACT: Magnavox Odyssey was sold only in Magnavox stores. Customers were told that the Odyssey would only work on Magnavox brand televisions. A nice lie that contributed to the amount of units sold.
Before it became Odyssey, Ralph Baer's creation was simply called "The Brown Box". We were able to get our claws on this historical prototype. Check it out HERE
Pong-story.com is site dedicated to the father of pong Ralph Baer. This site contains a wealth of knowledge pertaining to all things Pong. A must visit site with a wealth of information and history.

Monday, October 02, 2006

esrb

The Entertainment Software Rating Board (ESRB) is a self-regulatory body for the interactive entertainment software industry established in 1994 by the Entertainment Software Association (ESA). ESRB independently applies and enforces ratings, advertising guidelines, and online privacy principles adopted by the computer and video G industry. Since 1994 the ESRB has rated more than 10,000 G and 400 online G.
ESRB Rating Guide:


EC - Early Childhood have content that may be suitable for ages 3 and older. Contains no material that parents would find inappropriate.


T - Teen have content that may be suitable for persons ages 13 and older. May contain violent content, mild or strong language, and/or suggestive themes.

AO - Adults Only have content suitable only for adults. Titles in this category may include graphic depictions of sex and/or violence. Adult Only products are not intended for persons under the age of 18.

E - Everyone have content that may be suitable for persons ages 6 and older. Titles in this category may contain minimal violence, some comic mischief and/or mild language.

M - Mature have content that may be suitable for persons ages 17 and older. Titles in this category may contain mature s themes, more intense violence and/or strong language.

RP - Rating Pending have been submitted to the ESRB and are awaiting final rating.

P E G I


Pan European Game Information, or more commonly PEGI, is a European system for rating the content of computer and video games, and other entertainment software. It was developed by the Interactive Software Federation of Europe (ISFE) and came into use in April 2003. The PEGI system is used in 25 countries. It is not associated with the European Union.
Participation is voluntary, at the discretion of the game developer. To obtain the ratings for any piece of software, the developer completes a questionnaire, which is then evaluated by the Netherlands Institute for the Classification of Audiovisual Media (NICAM) and ratings are given. It's based on the Dutch Kijkwijzer system too.
There are two parts to the classification for any piece of software — a suggested minimum age and also up to six descriptions of content, such as the use of strong language, violence, etc.






Wednesday, September 20, 2006

20 sep beginings

oscilloscope (usil'uskōp") [key], electronic device used to produce visual displays corresponding to electrical signals. Displays of such nonelectrical phenomena as the variations of a sound's intensity can be made if the phenomena are converted into electrical signals. The display is formed by a moving dot on the screen of a cathode-ray tube. For most applications horizontal deflecting circuits move the dot in a repetitive cycle from left to right, and then, very quickly, back to its starting position to begin the next sweep. If during this process the vertical deflecting circuits move the dot up and down in response to the variations of the signal to be observed, a wavelike picture of the signal appears on the screen. An oscilloscope is one of the most valuable tools of an engineer or electronics technician.